// DoD:S // Latest update: 2010-03-18 // --------------------------------------------------------------- // general gameplay bind "KP_INS" "+attack2" bind "KP_MINUS" "chooseteam" bind "KP_PLUS" "changeclass" bind "KP_ENTER" "lastinv" bind "`" "toggleconsole" bind "/" "+alt1" bind "\" "+speed" bind "=" "dropammo" bind "ENTER" "+use" bind "SPACE" "say_team" bind "BACKSPACE" "drop" bind "TAB" "+showscores" bind "SHIFT" "+reload" bind "RSHIFT" "+reload" bind "ALT" "say" bind "CTRL" "+back" bind "RCTRL" "+back" bind "UPARROW" "+jump" bind "LEFTARROW" "+moveleft" bind "DOWNARROW" "+duck" bind "RIGHTARROW" "+moveright" bind "F12" "jpeg" bind "MOUSE1" "+attack" bind "MOUSE2" "+forward" bind "MWHEELUP" "invprev" bind "MWHEELDOWN" "invnext" // --------------------------------------------------------------- // communication: commands // at the contrary of CS:S, we have the location variable (%l) that enables us to // provide detailed info alias msg_enemies_none "echo => enemies: none; voice_areaclear; say_team %l clear" alias msg_enemies_ahead "echo => enemies: ahead; voice_enemyahead; say_team Enemy ahead %l" alias msg_enemies_behind "echo => enemies: behind; voice_enemybehind; say_team Enemy behind us at %l" alias msg_enemies_left "echo => enemies: left; voice_fireleft; say_team To my left at %l" alias msg_enemies_right "echo => enemies: right; voice_fireright; say_team To my right at %l" alias msg_enemies_machinegun "echo => enemies: machinegun; voice_mgahead; say_team MG at %l" alias msg_enemies_sniper "echo => enemies: sniper; voice_sniper; say_team Sniper at %l" alias msg_enemies_grenade "cho => enemies: grenade; voice_grenade" // do not use voice_backup here because it may provide to much insight to the other team alias msg_needhelp "echo => need help; say_team I NEED BACKUP AT %l" alias msg_comeon "echo => come on; voice_gogogo" // communication: binds bind "KP_END" "msg_enemies_left" bind "KP_DOWNARROW" "msg_enemies_ahead" bind "KP_PGDN" "msg_enemies_right" bind "KP_DEL" "msg_enemies_behind" bind "KP_LEFTARROW" "msg_enemies_machinegun" bind "KP_5" "msg_enemies_sniper" bind "KP_RIGHTARROW" "msg_enemies_grenade" bind "KP_HOME" "msg_needhelp" bind "KP_UPARROW" "msg_comeon" bind "KP_PGUP" "msg_enemies_none" // EOF